The UFO & Company Quick Push Game Machine – a revolutionary Fidget Console that combines the excitement of a handheld game with the soothing stress-relief benefits of fidget toys. This innovative device is designed to cater to both adults and kids, providing a perfect blend of entertainment and relaxation in one compact package. the Quick Push Game Machine also features Push Bubble Stress Light-Up Toys, taking the classic pop bubble sensory toy to a whole new level.
200+ Challenging Levels:
Enjoy endless entertainment with over 200 levels of quick push gameplay. Test your reflexes and skills as you progress through increasingly difficult challenges.
Interactive Doraemon Theme:
Featuring a Doraemon theme, this game machine appeals to fans of the popular character, adding a delightful touch to the gaming experience. The device's compact design allows for easy portability, making it suitable for travel, parties, and on-the-go entertainment.
Fidget Console:
The device doubles as a fidget console, allowing users to engage in tactile sensory stimulation, which can help relieve stress and anxiety. The push buttons and interactive gameplay serve as stress-relief fidget toys, promoting relaxation and mindfulness.
Push Bubble Stress Light-Up Toys:
The device features integrated push bubble stress relief toys with LED lights. Pop them to your heart's content and watch them light up, creating a mesmerizing visual display.
Electronic Pop Fidget Sensory Toys for Adults and Kids: Designed for both children and adults, this product caters to a wide audience, making it a versatile entertainment device.
Sound Effects and Volume Control:
- Adjustable sound effects and volume control allow users to customize their gaming experience to their preferences.
- Switch Button: Click the power button to start the machine with a prompt sound and click the power key again to turn it off
- Volume Adjustment: The volume starts with the highest (4 levels in total) when starting up, click the volume button decrease the level; click it until there is no sound, it will be level 1, click again to increase to level 2, and so on; when you hear the sound of 'didi', it will be highest level.
GAME MODE:
1. Pass-through Mode: There are 30 levels in total, and each level needs to complete 5 minor levels before moving on to the next level. As the number of levels increases, the number of lights on increases, and the time limit for each level decreases: If you do not turn off the light and press the back key within the time limit, the game fails and the level goes back to the original state. Non-game state press the first light button to select the level (After selecting the level, you need to press back the button to enter the game).
2. Memory Pattern Mode: There are 9 levels in total and each level needs to complete 5 minor levels before moving on to the next game level. In the beginning, wait until the light is on and the prompt tone is over, press the button in the sequence of light on. If the button is wrongly pressed, the game fails to score and the level turns to its initial state and waits to restart. Non-game state press the second light button to select the level (After selecting the level, you need to press the back button to enter the game)
3. Scoring Mode: Press the rodent control button according to the light within 1 minute. If all 10 are pressed, press the button the key behind will enter the next round, the more lights off, the higher the score (maximum 100 points); If the light is not on, the game will fail and there will be no score. The press will return to the initial state and wait for the restart. Non-game state press the third light key to query the highest score (If the battery is removed, the maximum score will be cleared to zero)
4. Multiplayer Mode: The mouse control button according to the light. Everyone plays one level and passes. As the number of levels increases, the number of lights on increases and the limit time decreases. If you don't turn on the light and press the back button within the time limit, you lose. The game goes back to its original state and waits to restart.
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